Jordan Pemberton

github.com/jordanpembertonjrdnpmbrtn@gmail.com


Software Engineering

  1. Upcoming Bachelor of Computer Science graduating December 2021, 3.97 GPA, with a strong foundation in software engineering.
  2. Experience with object-oriented programming, software development, Agile, debugging, testing, continuous integration, version control.

Education

Bachelor of Science, Computer Science – Oregon State University
Expected graduation December 2021, 3.97 GPA

Special areas of focus:
  1. Parallel computing, including multithreading, GPU computing, SIMD parallelism, MPI, OpenMP, OpenCL, OpenGL, and CUDA.
  2. Cryptography and provable security, including hash functions, block ciphers, RSA, and pseudorandom generators.
  3. Machine learning, reinforcement learning, and neural networks, using TensorFlow.
  4. Computer graphics, 3D modeling, shaders, and game development, using OpenGL, GLSL, Blender, and Unity.
Courses completed:
  1. Intro to Computer Science I & II
  2. Software Engineering I & II
  3. Databases
  4. Data Structures
  1. Analysis of Algorithms
  2. Programming Language Fundamentals
  3. Discrete Structures in CS
  4. Web Development
  1. Architecture & Assembly Language
  2. Operating Systems
  3. Parallel Programming
  4. Cryptography
Courses in progress:
  1. Senior Capstone – Training a neural network to play an Atari Breakout replica. Follow my progress at blogs.oregonstate.edu/pembertj.
  2. Computer Graphics – 3D graphics, shaders, and game development using OpenGL, GLSL, Blender, and Unity.

Bachelor of Fine Art – Maryland Institute College of Art
Graduated summa cum laude May 2013, 3.94 GPA

Work Experience

Software Engineering Intern – Boeing
June 2021 – August 2021
Worked onboard Boeing’s Metrology and Test Equipment Services team developing web analytics for an internal asset management tool and building a Python interface for handling large SQL data sets, using technologies such as .NET, C#, NumPy, Pandas, Azure, and SQL Server.

Museum, Archival, & Library Practice – Various
2010 – 2017
7 years’ experience with prestigious organizations such as Google Books, the Michigan Digitization Project, the University of Michigan Library, the Ann Arbor District Library, the Pacific Science Center, Goya Contemporary, and the Smithsonian.

Personal Projects

ReadingBuddies – Chrome Web Browser Extension
Tools to adjust visual elements on webpages for accessibility and easier reading. Available in the Chrome Web Store.

  1. https://chrome.google.com/webstore/detail/readingbuddies/adfjlknhfdbnfajbdlhilnbepfnemigm
  2. https://github.com/jordanpemberton/ReadingBuddies

Petri – Desktop Game (In Development)
A cellular automaton computer game built in Unity inspired by Conway’s Game of Life.

  1. https://github.com/jordanpemberton/petri_unity

Circuit Connect – Cross-Platform Mobile Game (Prototype)
A minimalist mobile puzzle game built with Flutter and Dart. Connect the circuits to win!

  1. https://github.com/jordanpemberton/gridcircuitpuzzle

Sudoku – Solver, Generator, Terminal Game
A Python Sudoku solver, generator, and playable terminal game, with variable board size and proof of NP-Completeness.

  1. https://github.com/jordanpemberton/sudoku

Google Kick Start 2021 – Competitive Coding Certificate
Participated in Google Kick Start algorithmic coding competition and received certificate, September 2021.